![]() DEEP COMPOSITING - Deep image format stores color as well as depth information per pixel, making it much easier to composite rendered objects together as well as eliminating troublesome edge artefacts.EXTRA SAMPLING - Define a specific area of your image to be rendered to a higher sampling level than the rest – dedicating all render power to the areas where it is most needed.Create unlimited ‘layers’ of custom alphas and add any object(s) to those layers to isolate them. CHANNELS - Alpha, Z-buffer, Shadow, Material-Id, Object-Id, Motion Vector, Roughness, Fresnel, Normals, etc.They are great for creating vegetation, bricks, furniture or any other extensively repeated geometry in your scene. MEMORY SAVING INSTANCES - Instances are a great way to save memory when rendering.Dependencies are now searched in several subfolder levels, streamlining assets management. IMPROVED WORKFLOW - Nested references allow for better management of large scenes with deep hierarchies, optimizing file sizes.SUPPORT FOR HIGH RESOLUTION (4K) - Now Studio and Maxwell Render interface are able to accommodate to high resolution displays like 4K or higher.NETWORKING RENDERING - Render one image using all of your computers, or set each computer to render one animation frame.PIXAR OPEN SUBDIV - The Pixar Open Subdiv feature subdivides object surfaces only at render time – saving space and data transfer.REALFLOW IMPORT - Render your RealFlow™ particles directly with Maxwell Render, meshing the point cloud at render time. ![]() Import native V-Ray scenes and convert them to Maxwell automatically. Designed to offer maximum control and impeccable detail. Any Maxwell material can be applied.Ĭreate photoreal grass or fur on a selected piece of geometry. Photoreal hair rendering, compatible with Maya Shave and a Haircut, Maya hair, 3ds Max hair, Cinema 4D hair, and Ornatrix. ![]() bin, OpenVDB and density fields/voxels directly from Maya and Houdini.Ĭreate realistic ocean surfaces and waves controlling water depth and surface dimensions. Wide range of real-life, physically-correct variables to control the look of the sky and lighting, including Earth location, time, sun’s aspect, and atmosphere.Ĭreate large atmospheric haze effects or thick fog, compatible with particles files in several formats including RealFlow. Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials.Īccurate 3D motion blur can handle unlimited sub-steps, and can be set for both a still camera to mimic long exposure effects such as trails of light, or a film camera to show the motion blur effect of fast moving objects. Get DOF, bokeh, scattering and exposure effects to boost realism. Set optical properties such as f-stop, focal length, shutter speed, ISO, film size, etc. A Material assistant will help you create perfectly optimized materials in just seconds! Materials are based on real optical properties, creating unrivalled realism. Thousands of online materials in our community based library. Maxwell’s interactive engine gives you immediate feedback for adjustments to lighting, materials and camera settings. Unbiased spectral ray-tracing designed to simulate light and materials exactly as they behave in the real world. Customize their parameters from inside Maxwell. sbsar files downloaded from the huge Substance Source library into the Substance Designer assistant and they will be automatically translated into Maxwell materials. ![]() The MXI file keeps all the light information.Īlong with the existing Substance Painter assistant, now we also have a Substance Designer one. Change the different light intensity during or after the render has finished. The feature we all love now is also available for the GPU engine. Just one click of a button and your Maxwell scene will be rendered by the fastest machines available in the cloud. The new cloud render service is integrated in Maxwell Studio and supported plugins. ![]()
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