Unless yours matches the frequency response, RT60 time and so on of this room, the big difference you hear should be expected IMHO. I reckon the reason you're not noticing as huge a difference as when you add / remove / add your headphones is that the modelling is (an assumption here) based on whichever monitors (selectable within the plug?) are selected within an ideal or at least very-high-end room. To answer your 'verb / ambience "question": Obviously this IR approach wouldn't be able to capture all the nuances of the source-speakers' behaviour, which is why I suspect there are commercial opportunities where more in-depth modelling such as that which this Waves Nx plug-in sports is concerned. That said, in theory if others have captured IRs of this nature of ideal mixing-room setups, from, obviously, the mixing sweet spots, whacking them into ProVerb as described (Mix parameter set to 100%) should put you in the ballpark, or in this case, the ME's seat. You could try running the IR in ProVerb on the master / monitor bus. My guess is that an impulse response captured with a flat stereo-mic pair (or binaural mics) and preamp, from your seated-mixing position, of your speakers, will be the only thing that will approximate through headphones what you'd otherwise hear in the room. I know nothing about these "sims", but have a thought to share: Has anyone used it? If not, what do you think about these kind of mix-over-headphones products in general? Has anyone tried other similar products? I'm curious to get your thoughts on this plugin, Motunation. One thing they say is that beyond mixing, it leads to less ear fatigue when monitoring over headphones for an extended period of time. I don't think I could ever trust it to do a mix without also checking with speakers, but who knows, maybe in a pinch. Obviously, with just a few hours of testing, I need to keep working with this plugin more to decide if I think it is a gimmick or something I'll find really useful. Clicking it on and off on the master bus, I don't really hear a big instant change in reverb and ambient spatial dimension. I'm not sure this plugin addresses that issue. However, another thing I know from experience is that reverb sounds way different when you compare a headphones to speakers - specifically, what sounds like a proper amount of reverb over cans, sounds like too much reverb when you switch to speakers. If you click the plugin on and off while monitoring, you can hear a big difference. My 2-3 hour impression is that this plugin definitely makes a difference in terms of what panning sounds like in headphones. Also, since so many people listen on earphones nowadays, you pretty much have to check how your mixes are going to sound in that environment. I use phones to check panning and details. I do also use headphones during the mix process, but of course, only in conjunction with speakers. Way more of my time is spent tracking/composing than mixing, and most of that time I am working in headphones. I've only been using it for a few hours, but here is my initial impression.īackground/Disclaimer, etc.: I work a LOT in headphones. I also got an additional 15% off with the Easter Egg SAVE15 coupon code, which sweetened the deal. I've been intrigued by this plugin, so I decided to go for it as a last-day buy. Waves Audio’s Nx plugins will make it easier for you to make better mixing decisions on all fronts.Today is the last day of this 50% off introductory sale. However, they also offer simulations of Germano Studios New York and Chris Lord Alge’s Mix LA. In fact, it’s the only reference software that offers both EQ correction for every major pro audio headphone model in addition to 3D acoustic simulations of the professional finest studios.ģD studio simulations include both the infamous Abbey Road and Ocean Way Nashville studios. The EQ profile updates for models from brands like Shure, Audio-Technica, Sony, Beyerdynamic, Sennheiser, AKG, and more makes Waves’ collection of Nx plugins one of the most complete headphone reference software products there is. Today, this is thought to be the most definitive representation of how flat speakers sound in an acoustically balanced room – all over headphones. The method of EQ correction found in Waves Audio’s Nx plugins is the Harman Headphone Target Curve. Waves Audio Nx Ocean Way Nashville headphone mixing plugin interface – Image Credit: Waves Audio
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